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Monday, December 20, 2010

The Sims 3 + All expansions , Pre-Cracked FULL !


The Sims 3 is a strategic life simulation video game, and is the successor of The Sims 2, both in The Sims series, created by Maxis.

The game was released for Windows and Mac OS X in June 2009. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, and Nintendo DS and the Wii platform on November 15, 2010.[8][9][10] There is also a Nintendo 3DS version under development, which will be in 3D (although the console itself has not been released yet).[11]

It has also been released for mobile phones, such as those running the iOS, Windows Phone 7, webOS, Android, and Nokia N-Gage platforms.

The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[12] Critics issued mostly positive reviews. The Sims 3 gained an 86% score from aggregator Metacritic

The Sims 3 is built upon the same concept as its predecessors. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal, and gameplay is open-ended and indefinite.

Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing.[14]

The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.

Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, (as of the Late Night expansion pack) and by thirst (vampires only).

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